Homeworld is a real-time strategy computer game released on September 28, 1999, developed by Relic Entertainment and published by Sierra Entertainment. It was the first fully three-dimensional real-time strategy (RTS) game. Homeworld was the beginning of a series, followed by Homeworld: Cataclysm (2000) and Homeworld 2 (2003). In 2014 Homeworld: Remastered (Homeworld HD and Homeworld 2 HD remakes) were announced by the new intellectual property (IP) holder, Gearbox Software. The remakes were released on February 25, 2015. An upcoming game, titled Homeworld: Deserts of Kharak (formerly Homeworld: Shipbreakers), is currently being developed by Blackbird Interactive, scheduled for a January 2016 release. Homeworld HD was renamed to Homeworld Remastered Collection on March 6, 2014. After missing the original deadline in 2014, Homeworld Remastered Collection was released on February 25, 2015. The collection is released exclusively on the digital distributor Steam despite an announcement for multiple platforms.
Overview :The game takes place in outer space where there is little gravity and ships may travel in any direction in the three dimensions. A few elements, such as asteroids, dust clouds and intense radiation may impair ship movements.The player may choose to play as either the Kushan or Taiidan, both online and in the single-player campaign. While each unit serves a particular function and represents a tradeoff in strength, offensive power, speed and cost, the differences between the two factions are mostly in cosmetic ship design. Parallel ships (e.g. the Kushan Assault Frigate versus the Taiidan Assault Frigate) look different but have identical vital statistics and functionality. However, each race features two unique units: The Kushan possesses Cloaking Fighter and Drone Frigate, while the Taiidan produces Defense Fighter and Defense Field Frigate.
Resources are gathered by harvesting dust clouds and mineral-rich asteroids using special resource collector ships. Resource collectors may return their harvest either to a mothership, carrier or a resource controller ship.The user interface is minimalist: The toolbar appears only when the cursor is moved to the bottom of the screen. Orders such as moving or assuming certain formations are given either from a context menu (invoked by right-click) or via hotkeys.
The inclusion of unrestricted unit movement in all three dimensions adds a tactical dynamic not encountered in typical ground based real time strategy games where movement is on a two dimensional plane. Since the area of play is generally void of significant obstacles to create "terrain", there is little emphasis on the control of a certain choke point in order to establish defensive perimeters, although minelayer corvettes can be used to create them. Despite this, the area of play is still limited to a 3 dimensional box or cube.
Storyline :
For thousands of years, the Kushan survived on the arid planet Kharak, corralled into the temperate geographical poles by a vast hot desert. Scarcity of arable land and natural resources had colored Kushan history with near constant warfare between the many clans. One day, however, everything changed: A satellite detected a huge spaceship under the sands of the Great Desert. It carried advanced spaceflight technologies. More importantly, a stone with a galactic map bearing two coordinates was found: One, located at the outer rim of the galaxy, was Kharak. The other, located near the center, bore a name so ancient it was common across all their languages and dialects: Hiigara, "Home".
The discovery united the clans of Kharak. They worked for nearly a century on building the "Mothership", a vast ship that would bear 600,000 of them to their destination. Technologies that never existed before were developed. Central to the Mothership was Karan S'jet, the scientist who integrated the Mothership's control system into her ownnervous system. She became the core of the Mothership and was known as Fleet Command.
The maiden voyage of the Mothership turned into a tragedy: As scheduled, the Mothership performed its first hyperspace jump, disappearing from its location near planet Kharak and appearing outside the Kharak solar system where it expected an engineering crew on board a support ship, the Khar-Selim. Instead, it found a hostile alien fleet that had destroyed the Khar-Selim. The Kushan managed to defeat the raiders and return to Kharak, only to find it in flames. Those left on Kharak were all dead. The chosen 600,000, insuspended animation, were the last remnants of their people and were under attack by hostile assault frigates. Once the cryotrays with the sleeping people were loaded aboard, the Mothership left Kharak behind for good.
The Kushan began their journey with an act of revenge on the fleet that had destroyed Kharak. Having captured an enemy frigate, they learned that the ships that had destroyed the Khar-Selim and attacked the Mothership, the Turanic Raiders, were mercenaries in the service of the Taiidan, rulers of a tyrannical interstellar empire. The Taiidan Emperor had ordered the destruction of Kharak merely because the Kushan's development of a faster-than-light drive was a violation of a treaty signed four thousand years before — a time that predated Kharak's known history.
The Kushan became aware of well-fortified Taiidan outposts along their way and set out to circumvent them. Their course took them through many hazards — a dangerous asteroid field, a turbulent nebula known as the Garden of Kadesh, in which a huge fleet of zealous adversaries lay in ambush, and a mysterious ship that took possession of whatever capital ship approached it. Occasionally, they were visited by the Bentusi, a benevolent race of space traders who sold them advanced military technology.
Concerned that the Bentusi were giving aid to "the Exiles", the Taiidan Emperor orders their destruction; the Kushan fleet engaged the Taiidan and defended the Bentusi. The Bentusi revealed that the Kushan had once ruled their own empire long ago and were defeated in a great war, exiled from their homeworld and left to settle on Kharak. In gratitude for the Kushan protecting their tradeships, the Bentusi promise to summon the Galactic Council to consider the Kushans' claim to Hiigara.
The Kushan later gave sanctuary to a defecting Taiidan rebel, Captain Elson of the destroyer Kapella, who rallied others to his cause. With the help of Captain Elson and his rebellion, they penetrated the Hiigaran system blockade and engaged the massive Taiidan fleet, commanded by the Emperor himself, in one last epic battle. The Emperor mysteriously lashed out at Karan and put her into a coma, leaving the Mothership paralyzed. But despite the loss of their Fleet Command, and the superior numbers and strategies of the Taiidan fleet, the Kushan managed to destroy the Emperor and emerge victorious. The Galactic Council arrived shortly thereafter and approved the Kushan's claim to Hiigara, which turned out to be a beautiful lush world. Karan S'jet, who awakened from her coma after the Emperor's death, survived the extraction from the Mothership, and was the last person to set foot on Hiigara.
Conclusion :
We can simply figure out that if a game from 90s is rebuild and its story still remains gripping then the game must be a legacy. The best RTS game played personally by me Homeworld will leave you speechless. #8 on our best games list, This game's original version had won the Game of The Year award in 1999. A game that I would personally recommend you to keep in your collection.
Homeworld Remastered Collection Minimum Requirements
Homeworld Remastered Collection Recommended Requirements
Our Rating 88/100
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